My First Indigo Render

Nothing too special, just playing with materials in an Indigo render. Damn, it does a great job with metals and glass!

With all it’s fancy virtual camera stuff, it appears that it does not handle out-of-focus reflections. Also, since it does not do subserf, I had to add a lot of geometry to not have visible facets on the profile of the sphere.

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Nothink too special? Thats effing cool O_O How dyou do it I’m jealous :frowning:

that is very nice
simplistic yet elegant, good job

ps i have never tried indigo how quick can you get used to useing it and is it pritty easy to export from blender to indigo?

Harley,
Love the image! You should call it “half-full or half-empty?” to add a philosophical element. :eyebrowlift: I seem to recall that Indigo does support subsurf somehow… its been a while since I’ve tinkered with it, tho, so can’t remember. As to reflections affected by DoF, I’m not sure. It certainly won’t on the HDRI you’re using (tho when you think about it, it should, eh?) so your image may not be the best example for testing this out.

…just an external renderer like any other - you have to know how the setting translate. Visit the indigo site and look for the Blendigo exporter script. It should help a lot. There are also some helpful tutorials there that will shed some light (pun) on your work.

It was easy to download and install Indigo, but I found it very difficult to find the proper Blender export script to go along with it. You need the “0.9” version of the script when using the “0.9” version of Indigo, but they don’t have it anywhere in their “downloads” area. I found it in their forums.

Once installed the script is pretty cool and lets you select the lighting type, set materials, etc. It will even launch the Indigo renderer for you so it’s pretty easy to play with.

I had one big difficulty in this particular render. If you take a simple sphere and make it transparent it will render as if it is a solid block of glass. To make a hollow glass sphere it needs the inside layer, but it has to be the same object and, most importantly, the normals on both layers must point outward. I did this by selecting all faces and extruding inward. You can’t “recalculate normals outside” as this would screw up the inside normals and make it render black.

Indigo/Blendigo support subsurfing just fine. It also supports the “edge split” modifier. Either you aren’t setting something correctly or you are using the script wrong. Are you setting your mesh to “set smooth”?

The current version of Indigo is 1.01. You can find it here…
http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2834

You should also be using the Blendigo export script. You can find it here…
http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2862

There is a good tutorial for Blendigo. It’s for Indigo 0.7 but you should be able to follow it without too much difficulty. Tutorial is here…
http://www2.indigorenderer.com/joomla/index.php?option=com_openwiki&Itemid=69&id=blendigo

BTW: Very nice image! I like it.

> Indigo/Blendigo support subsurfing just fine. It also supports
> the “edge split” modifier. Either you aren’t setting something
> correctly or you are using the script wrong. Are you setting
> your mesh to “set smooth”?

Yes, I set it smooth and that worked just fine. But I had read, probably in an old version of the manual, that it didn’t support subsurf so I didn’t even try it. This left the visible surface smooth as glass, but the outer silhouette was faceted. So I just added subsurf and then “applied” it to add enough geometry to make that look round as well.

Now that I know better I’ll play around some more.

> The current version of Indigo is 1.01. You can find it here…
> http://www.indigorenderer.com/joomla...pic.php?t=2834
> You should also be using the Blendigo export script. You can
> find it here…http://www.indigorenderer.com/joomla...pic.php?t=2862
> There is a good tutorial for Blendigo. It’s for Indigo 0.7 but you
> should be able to follow it without too much difficulty. Tutorial is
> here… http://www2.indigorenderer.com/jooml…&id=blendig o

Wow thanks for the links. Their site still shows that the 0.9 is the latest release, and I can’t find any mention in their “downloads” area of a blender export newer than 0.6. I’m either blind or they have to update their site a bit. Okay, probably just blind.

> BTW: Very nice image! I like it.

Thanks!

Sometimes i wonder if Indigo is better than the expensive renderers, metalray, V-ray etc.

Congrats on such a good first indigo render.

Another nice Indigo render, well done.

Seems Indigo does handle that stuff very well.

Hmmm… I don’t know where you are looking, but if you want the latest “stable” release, that would be version 0.9 and can be found right here…
http://www.indigorenderer.com/joomla/index.php?option=com_content&task=view&id=64&Itemid=98

I listed version 1.01 because it works just fine and the only problems/bugs it seems to have right at the moment are with some advanced stuff that you probably wouldn’t be using anyway until you get better acquainted with Indigo.

The Blendigo script should be listed right at the link I pasted above in my previous post. SmartDen has done a wonderful job with that script and even has an Installer! All you have to do is run it, tell it where Blender and Indigo are installed, and Bodda Boom… Bodda Bing… you’re up and running!

> The Blendigo script should be listed right at the link I pasted…

Yes, it is a great script, but it should be listed in the “downloads” area on their site. When you go to "Downloads, “Indigo Exporters for 3D applications”, and then “Blender 2.4+ Exporter” scripts, I can only find versions for 0.5 or 0.6. Again, I might just be looking in the wrong place, but it’s not obvious how to find it.

> SmartDen has done a wonderful job with that script
> and even has an Installer!

Wonderful indeed. However, when I ran the installer for the script (0.9) it just told me that “Blender is not installed”, even though I have Blender installed in the default location (but also have a few other versions installed too in other locations). Luckily he has a “zipped” copy of the script stuff so it was easy enough to use that.

Awesome image, reminds me of some philosopher’s study, or something you would find in a university classroom :confused:

This doesn’t really belong here, seeing as its not even rendered in Blender, and the emphasis is on the render…