My first Modeling Attempt

Ok this is my first try at Model for blender from a tutorial I found somewhere.

The main difficulty I had was aligning surfaces… is there away to do this automagically or display a ruler or something?

Now the dice look fairly good but I think the ridges would make them suspect at vegas :slight_smile:

How might I fix those ridges? Also is there a good tut on applying color or material so I can change the spot colors?

Thanks[/img]

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Good begining talwyn. so welcome to the fantastic blender world .

the dice look good, though they need more work.

-I think you used boolean, and this is what caused those ugly ridges. So try to activate the auto smooth button. then render (result is visible only in render).

  • To align objects, you can use SHIFT-S then selection ->grid this gives good results. try it before booleans.

  • for materials: you can give your spheres a color (say red), and the cube another color (say blue), when you perform boolean you’ll get a good surprise. :wink:

good luck.

first of all, good job and welcome. i myself am new to blender.
i find that with the right color and lighting, you can make certain blemishes disappear. in other words, take the lazy way out…
To apply a material go to the bottom and look for a button that looks like a balloon. have fun! to apply a materials look for a button like a leopard skin. click it and then click new. toy around with the materials until you get a look you like. unfortunately you can only see the effects if you render so this might take a while. :slight_smile: As for the aligning of surfaces, all i can do is wish you good luck…on second thought, ignore this, the guy above me is much smarter :smiley:

Actually I used half-spheres, and a cube that I had cut the middles out of. The faces were created by selecting the top ring of the half-spheres and the face loop of the cube and pressing Shift-F. I think that I didn’t have the sphere lip aligned correctly ( it looked like it was).

Whats a Boolean ( in Blender ) What is it that is 1 or 0 ( why is it called boolean)?

I tried the snap selection to grid but that pulled my ico-spheres into truly odd geo-metric shapes…

Ok, I was talking about another technique. Simpler of course.

To know what boolean operations are: do the following

in a new scene (empty of course):

  • add a cube,press tab key to get out of the edit mode. Add a new material (blue color or whatever you like),
  • add an icosphere (go the same steps as above), and add a new material (a different color : e.g. red )
  • move the sphere untill it’s on a face of the cube (half in ,half out)
  • select the cube first, then shift-right click the sphere(both cube and sphere are highlighted )
  • press W-key a menu pops up, (Boolean Tools ) click on Difference.
    -Now select the newly generated cube and move it slightly , then render

You can try out the other operations. now I think you’ll understand how to use this technique to make your dice.

so good luck! (and don’t forget to read the doc). :slight_smile:

I gave the boolean method a try and got some simple materials applied… but I still haven’t figuredout how to get rid of the surface blemishes. How does one tell blender that the surface should remain flat when building a face? Or else how do I iron it out?

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try set smooth if its solid or set solid if its smooth. You’d be amazed how often this fixes things.

-XrQLz

Have you tried this link in the Wiki book Blender : Noob to Pro ? There is a whole fantastic tutorial on modelling a Die. Should read it. Very good techniques there.

URL : http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way

I think this will pass for real even in Vegas :wink:

Thanks… That did the trick. I’m going to set up an animation with these now :slight_smile: