first of all, good job and welcome. i myself am new to blender.
i find that with the right color and lighting, you can make certain blemishes disappear. in other words, take the lazy way out…
To apply a material go to the bottom and look for a button that looks like a balloon. have fun! to apply a materials look for a button like a leopard skin. click it and then click new. toy around with the materials until you get a look you like. unfortunately you can only see the effects if you render so this might take a while. As for the aligning of surfaces, all i can do is wish you good luck…on second thought, ignore this, the guy above me is much smarter
Actually I used half-spheres, and a cube that I had cut the middles out of. The faces were created by selecting the top ring of the half-spheres and the face loop of the cube and pressing Shift-F. I think that I didn’t have the sphere lip aligned correctly ( it looked like it was).
Whats a Boolean ( in Blender ) What is it that is 1 or 0 ( why is it called boolean)?
I tried the snap selection to grid but that pulled my ico-spheres into truly odd geo-metric shapes…
I gave the boolean method a try and got some simple materials applied… but I still haven’t figuredout how to get rid of the surface blemishes. How does one tell blender that the surface should remain flat when building a face? Or else how do I iron it out?