As the title says this is my first organic model.
The mesh is a mess and probably much more dense than it needs to be, plus a bit of a hack job attaching the ears but so far it works.
I do plan to model a mouth inside and see if I can animate it, do you think it would be easier to clean the mesh before animating than to just try to animate the mesh the way it is?
The model is of my 9yr old nephew, he plays Americas Army shooter game with me so I will claim some artistic license on the facial hair, tattoo, and mohawk
The lobe of the ear was a lot better until I attached the ears to the head and I just got too frustrated to fix it.
All hair is static vector particles.
I did not map any textures to the normals of the skin, his skin is really smooth anyway, think I should add a touch of rough texture to the skin?
The pictures I used for reference:
Final render using a little bit of AO, and some SSS on the skin texture and eyes:
The texture map I made:
The iris is that blue iris from the Pixar eye tutorial, I just changed the color values upon import.
Texture for whites of eyes I made, couldn’t find the photo of an eye I used to have, but this worked well: (also used a cloud texture to affect the ref value of the texture)
Render with wires: