Thank you for your tribute, kike.
Yes, i had experiences with other 3D software over the last 20 years, but i never got even approximately that deep. Mostly because of the pricing of commercial programs. I dont like to use cracked software, so i had to rely on trial versions of 3DS max, Maya, etc, and after 30 days i had to to realize: no i cannot afford it, because it is just a hobby…
I had some deeper experiences with PovRay (especially the quaternion fractal implementation, as a physician you might know why I loved it. I am thinking of extending my phython coding capabilities to have something similar within Blender!) and Anim8tor, but both programs are abolutely not comparable to Blender.
3 Months ago, i saw the chance to make my dream of getting deeper into 3D computer graphics come true: I stumbled over the new Blender 2.5, which is, as i cannot say often enough, absolutely phenomenal. And at the same time, i got the opportunity to get a contract for a big video / animation project starting in autumn 2010.
So i started learning, watching tutorial videos on Blender. And i was surprised again: The quality and quantity of Blender lessons is nearly as astonishing as the program itself. While most of them are free, the ones i had to pay for are fairly low priced, again, in comparison to most commercial rendering software, unbelievable.
So i managed to produce the pilot-project video i have linked above within only 3 months of learning (only in my freetime btw). And there is so much more to learn :spin: !!
I have received lots of emails about how i produced the video, and whether it was really rendered in an open source software (yes it seems i am not the only one who is overwhelmed by the quality of Blender renders), so finally i have made a little “Making of”:
Happy rendering, Thy