This is my first project and my first post.
I am trying to build an stl of a slingshot that I can send to my 3d printer.
I was able to bring my design in from another program, unfortunately it came in with some really complicated geometry. I am going through the process now of trying to round the grips of the slingshot by subdividing vertices and manually moving them around. The process is INCREDIBLY painful. Any tips for a first time blenderer (aka blunderer) on how to round out these grips? I tried using the sculpt tool but because so many faces run the length of the grip (see image) it just ended up giving really weird results…