i’m a blender newbie just learning blender on video tutorial about a month ago (on and off basis). Currently i trying to put what i have learn on a fairly simple project - a bedroom.
However, what i get is rather dull and unrealistic…
First up, nice pic. Can see you’ve put some time into this, with a bit more this could be really good.
I think your main problem is texturing, everything appears too flat, you should think about adding noise textures as a heightmap to give things a little more grain. To me, the hardest part will be texturing in most work, but your lighting and general modelling looks nice and neat, I love the blinds!
look into making your objects ‘feel’ more real and i’d bet you’ll see improvements.
Blender Internal doesn’t reflect light from surfaces. You’ll have to fake it by putting in “bounce” lights to get the indirect light that should be lighting up the ceiling and corners and walls from light reflected from the floor. (You have some of that already, but need a bit more.)
Light and shadow create depth, just like in the old black and white movies. With proper lighting everything could be untextured and the same color while still showing depth, though it would be a little uninteresting.
Add some shadow to the scene and this will help with the flatness. You can add lights that cast shadows only without intensifying the light of the scene. Just click “OnlyShad” in the light properties of the light(s) you add for the shadows.
I gotta say the links that Orinoco posted are really useful, but there’s still a lot that isn’t sinking in about gamma correction. Maybe it’s just one of those things that we should use and try to understand.
After some testing on my project, I feel that it’s still quite far from being a good pictures…
I hope to play around with the light setting to get more grip on it as well as the texturing…
It’s quite fascinating to test all the different setting… At times, as a noob sometimes is hard to get the right feel that i want…
I guess more project to brush up my knowledge on blender…
No “maybe” about it. This is definitely something you need to work through using one of your own projects. You learn a lot about this by tweaking the settings, and you can’t do that just looking at other people’s work.
you can’t do that just looking at other people’s work
I’ve been fooling around with it. Anyway, the point that I was trying to make is that it’s something that you just use without fully understanding all the technical details. Sort of like not everyone involved in animation is going to know how to compute the dot product, cross product or parametric representation of an ellipse.