Ok. I want you to remember that this is the first thing i¨m actually going to finish. I have never done anything myself, i only have done some basic tutorials in past two weeks. I would like to have some comments and suggestions from my work.
Thats pretty good, you should put some bump maps, if there not already there, and you should light up the roof some to show the detail. But, don’t keep it lit up as a finished project. It should display a mood, and keeping it lit up will make it look fake. Good job though.
As has been hinted at above, environment will play an important part in the look of the house. Having a yard, lawn and fence will really help the scene.
I would recomend using the fiber script to generate grass outside. The texturing looks ok, but the lighting could defintly use some work. And possibly some clouds in the sky? Just some ideas. Looks good.
The grass could look more grassy if there were a little variation in the green colour. Or you could find an image of grass to use as a texture. If you read up on textures with alpha maps, you’ll be able to put polygon planes around the bottom of your fenceposts, and texture them to look like grass tufts.
Here’s a royalty free grass picture from Mayang’s collection:
Well, the modelling is very good for a first project.
Crits:
The cloud texture needs quite a bit of work. Perhaps use a photo of clouds, or at least increase the detail on the procedural cloud texture you used (Assuming it is procedural). You can click the ‘paper’ button next to the preview, or, as I just found out, press real and blend as well then adjust the colours to make an interesting texture.
The ground plane seems to be behaving strangely - is it parented to the camera or something like that? Perhaps use a disc (a circle, filled). In some of the pictures the horizon is far too close to the house.