Hey folks,
it’s my first time I try to bring some ideas for scripts to the text editor.
Maybe they are practical for somebody
https://drive.google.com/open?id=1VDXNnc-RY2pkJ4FqZxeSezQUJu0KjrKz
The plugins should run if they are put into the folder:
“Foundation\Blender\2.80\scripts\startup” Then you will find them with search
clear_splitnormals.py
-clears all splitnormals of your selected objects, this doesn’t work with alt+click at the moment.
drop_to_floor.py
-it does exactly what it says, for multiple objects.
-The actual code isn’t from me, but I don’t know where I got it from.
random_diffuse_shader.py
-goes through every material in the scene, deletes every nodetree, and puts a basic BSDF setup with random diffuse color in it. Nice for big CAD data imports with messy nodetrees and hundreds of shaders.
random_material_color.py
-puts a random color to the material viewport color
random_object_color.py
-puts a random color to every object in viewport color. Nice if you aren’t satisfied with the random color seed in the viewport shading. Should work for wireframes too but it’s really dark, so the parameters of random should be changed for more saturation maybe.
material_picker.py
-when started, you can pick every shader of every object with a simple mouse click, even when an object has hundreds of materials. This works already in editmode, by selecting polygons, but with this, you don’t have to go to the editmode. Practical with big scenes and huge amounts of geometry.
Would be nice to get some feedback
Cheers Daniel