Below is the first render that I am comfortable showing.
DAZ Studio for the cat - In my defense, let me just say that I am currently focusing on scene composition, lighting rendering…not modeling.
L-System for the tree…even though you can only see a few branches, I created an entire tree using the amazing script.
Plant Studio2 for the plant vine in the forground - VRML export works the best.
GIMP for minor cleanup - as I had a few very bright green dots - I think they may have come from the particle system used for the grass.
Wood Workshop - for the wood texture on the table as well as the fence.
Things I learned:
A little about UV mapping - the lamp was UV mapped using found pictures and the GIMP.
I think I have gained a better understanding of the difference between Z transparency and ray transparency. I initially wanted to use a backbuf image for the render, but, I also wanted to see thru the glass and have reflections. If I understand correctly, you can’t see a backbuf thru a ray transparency, and you can’t both see thru and get reflections from a Z transparency.
Things I am still confused about:
The particle system. Even when I use the smallest values allowed, I still seem to get grass that is way to long. I initially wanted more of a city turf look than a country (who cares how long my grass is) look. Another thing, in one test, I moved the plane with the grass particles 8 light years due east and it still rendered as if I was up close and paersonal.
Sorry for rambling, here is the pic.