Here is the base mesh of a spaceship im designing.
i know its a fairly common and simple design but im looking to get it looking really good
can i get some CC on it, ideas, etc
also im kind of a bit confused as to how to detail a model like this, i see spaceships with crazy detail on it. i know alot is through textures but could i get some advice on modelling workflow to stop crazy loopcut mayhem n things like that.
and finally is it ok to seperate the model into loads of little bits, ie, wings, nose, engine etc. and have each one with different loopcuts etc. or do you have to join them up again at the end?
The workflow kind of depends on your preference and style.
As for separating, I notices most of the tutorials everyone does everything in the same layer, etc, I on the contraire, prefer to model things separately. It makes more sense to me, and my background is CAD programs, so I think that explains it
is it ok to seperate the model into loads of little bits, ie, wings, nose, engine etc.
It is a good idea to separate parts of a ship into different bits and then parent them together. It makes it simpler for texturing, and I think it can often add a more distinctive and complex look.
At any rate, we sort of stick together in solidarity when the Spaceship Police show up to bust random Blenderheads for reverse-engineering salvaged alien starship technology.
We got your back, man.
thanks for your advice everyone, im going to start working on some seperate parts like the engine etc to get my hard surface modelling skills up a bit
also is there a Greeble add-on for 2.59?
Ok so this was me trying to model different parts n make it look all good
please let me know what you think, how i could improve it, etc etc
its an Engine, for some kind of jet i guess, i used reference images etc.
anyway ill continue working on it. until i can use it for something. was thinking of designing a ship that still needs support to get out of the atmosphere. like we are just entering the space age or something…