I made a short particle burst animation based on a small part of a BlenderGuru.com tutorial. It came out great for the most part but one small problem…
I made a simple camera motion just to try some camera stuff with my particles and while the movement looks great my particles are doing something funny: They all land in random rotation/orientation but over time they -snap- to face the camera!
I only used on object for my particle instead of a Group which greatly highlights the problem. Once the particles stop moving how do I make sure they stay where they are instead of realigning to the camera?