hitting space casts ray from cube,
ray hitting any object returns it’s material
Could you whip one up monster?
this could be helpfull for more then just me,
on a related note___
Can we add in support for polyProxy to the “Ray Sensor” ?? rather then just the gameobject.rayCast -
rayCast(to, from, distance, property, face, xray, poly) ???
At least “HitMat” as it is one of the “flags” that can be set with it? (detect materials)
using the python is ok, but hard to wrap my head around what is required, and what can be shifited in game,