Nice first blend
Pretty new to all this myself, but Blender is really powerful, and I found the learning curve pretty exponential… build on what you know and keep chopping and changing it. The more you learn, the more you can stack up , to great effect
Just about to get into animating myself. The key features that were mentioned were:
1: Keys - these define points in time where your model is at a certain state. Define these “key” moments and Blender will work out what happens between them.
2: Shape keys - these define patterns such as facial expressions or mouth movements for talking etc.
3: rvks? Reverse Kinematics? This is a bit more sophisticated than you need with such a basic model, I think. Simple forward kinematics would be sufficient, maybe… and a lot easier to start with.
The main place that I’ve been looking for my tutorials on animation is
This is the animation documentation and has some useful walkthroughs that will explain the basic features. How to add keys, how to manage movement in space and time, how to add skeletons and shape keys, how to use the Blender IPO window etc.
I think the best thing I did was work my way through the “Noob to Pro” guide… a lot of useful stuff and shortcuts that I would have missed if i’d just been messing about. Try here if you haven’t already… very helpful stuff:
See my first none-tutorial-led project here:
Best of luck, and keep Blendering… I’m kinda addicted too