My First to Scenes

Hello, here i post my first two Scenes.

Im actually posting them to get some feedback, and some help.

The scenes are from a Old Style Dock, with barrels, wooden boxes, Large Warehouses, Still missing the principal building in it.

The other one is from a rusty and abandoned Hotel, wich is almost ready.

The thing is if you experts in the matter could giveme some advise in the Models. And how can i UV in a good way this stuff, specialy the docks floor and the Hotel.

Well, thats all, here some photos.

Dock scene is for BGE - A short Game im trying to create.

Hotel Scene is simply an artwork, a proyect wich final product is a picture.

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Update from the Dock, with some textures.

Normal Maps only in the Dock itself, the Warehouse still in progres the normal maps.

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In order to give advice, we’d need to know the intent of the scene. Is it for a game, a still, or an animation?

As far as the modeling so far, it’s a strong start. Most of what would need to be done in any case is adding more detail to the meshes and composing the scene, like adding water, ground, and a backdrop.

For unwrapping this tutorial is probably exactly want you are looking for.

Hey, thankes for the feedback.

The Hostal model is for an artwork, a picture, nothing more, still to work in the enviorment.

The Dock sceen, is intended for the game engine, a short game about the Graff Spee (German Ship that take cover in the Docks of Montevideo in the Second World War). So far it has 5266 faces the scene. But i`ve red that i could go easily to 200.000 faces and still have a good frame rate in the GE.

LoopyShane, thanks for the link there, that was EXACTLY what i was looking for.

P.D: Sorry for my english it`s a bit rusty.

Here`s a new update in the docks, new textures, some lazy water efect made with the cloud texture in blender internal materials. and a more darky enviroment, that what im trying to acheve.

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