Im actually posting them to get some feedback, and some help.
The scenes are from a Old Style Dock, with barrels, wooden boxes, Large Warehouses, Still missing the principal building in it.
The other one is from a rusty and abandoned Hotel, wich is almost ready.
The thing is if you experts in the matter could giveme some advise in the Models. And how can i UV in a good way this stuff, specialy the docks floor and the Hotel.
Well, thats all, here some photos.
Dock scene is for BGE - A short Game im trying to create.
Hotel Scene is simply an artwork, a proyect wich final product is a picture.
In order to give advice, we’d need to know the intent of the scene. Is it for a game, a still, or an animation?
As far as the modeling so far, it’s a strong start. Most of what would need to be done in any case is adding more detail to the meshes and composing the scene, like adding water, ground, and a backdrop.
The Hostal model is for an artwork, a picture, nothing more, still to work in the enviorment.
The Dock sceen, is intended for the game engine, a short game about the Graff Spee (German Ship that take cover in the Docks of Montevideo in the Second World War). So far it has 5266 faces the scene. But i`ve red that i could go easily to 200.000 faces and still have a good frame rate in the GE.
Here`s a new update in the docks, new textures, some lazy water efect made with the cloud texture in blender internal materials. and a more darky enviroment, that what im trying to acheve.