I am a person who has… Big ideas
With all the possibles venues for discouragement aside, I am hoping to make a small series using 3D animation in Blender
I have been working in blender for almost a year and a half and i would say that i’m close to switching from Beginner, to perhaps an intermediate. Now that’s just my opinion. I feel like what i’m lacking the most… is just proof of what i know x:
So I have made a list of how this project wont be hard by splitting things into simple categories.
Such as Make the main characters, Model a simple village, Take my time. Just general things
So, I will go ahead and explain what i have.
I have most of a written story so don’t worry about that.
(Picture for Thumbnail)
(Back to the regularly scheduled program)
(Isn’t REALLY my first character but i hope it will be my first good enough to use)
I’m trying to create a base for the male characters currently. I don’t think that the people will change much from person to person other than eye color, voice, hair, and clothes. I guess you could say i’m nearly aiming for an anime style.
I’m following the citizen tutorial on character modeling with the blender pilot. However of course, not making the pilot but my own character off of a reference image.
I am ridiculously proud of how well the hands came off straight off of the skin modifier compared to what was done in the actual video tutorial.
I’m hoping to allow the character to change clothes so rather than modeling only the clothes i am also keeping a body mesh underneath to use in conjunction with mask modifiers (a method i learned from David Ward’s Tim Burton style character tutorial)
Also if i may point out, it seems convenient that RoosterTeeth has just recently released episode one of their new 3D animated show “RWBY” and even before i saw it i was kind of imagining that style of characters with the toon shader and edge option used in the Render/Post processing tab.
I’m quite intrigued by their characters and just how versatile they are. Here is a great example i found when trying, and failing, to find a wireframe image of the character.
I feel like it would be really cool to be able to pick away at the details of the show or just the characters… i feel like i could learn a lot.
And trust me, i know i know that i can’t simply “Aim for that.” like a kid who shows a picture and says “teach me this.”
Just seeing the show got me around to questioning certain attributes about the show. But i think i have to save the questions for later.
Interesting things to point out that i have noticed so far;
I once made a forum on a similar topic to this before when trying to model characters without sculpting whatsoever.
The question come up on how they could make the black line for the edge of the mouth appear that well, and i see from this show that they actually have a small black ring of faces inside the mouth just under the lips to create that.
Another thing i’ve noticed is the combination of the Shadeless materials and a texture that has painted on shading. This seems to give off a very stylized effect that is worth thinking about.
 Is it possible to set up an armature for hair that can react to wind? (and hopefully retain a decent shape at the same time x: )
 I remember from the blender animation tool kit that you can save actions done by rigs and apply them to others… How similar does the other rig have to be for that to work? And can they be saved into a library i can keep a decent track of over time? (For example if i have background characters walking around or doing other actions you would see in a small crowd, could i save their actions and re use them from time to time?)