Hi there!
Just finished my first VFX shortfilm in which I heavily relied on Blender
Blender was used for the rigging, animation, texturing, layout, lighting, tracking and rendering of the scenes. Creature assets were bought in Turbosquid to have a starting point.
Compositing was then made in Nukex.
Editing and coloring was made in Davinci Resolve.
This project was a great exercise to test my VFX pipeline and learn how to optimize the workflow, in the end Blender met all my expectations for a solid 3D package.
Follow more of my projects: https://www.instagram.com/romanisch/
Here are some before and afters:
Even tho Iām not rendering the buildings per se, I still wanted to do a layout to have proper scale and use them as shadow catchers and holdouts.
Animating an octopus is not as easy as I thought. XD
I heavily relied on particle systems for the fishes, using forces such as wind, turbulence and vortex.
Used cloth simulations to get a neat movement on the medusa guys!
Thanks for watching!!!