I’m working on my first simple narrative first-person story driven video game (is there an acronym for that?). All of my modeling is done in Blender. It took a second to get a hang of–as things do–but once I got the UI and tools down, I love modeling in Blender. I’ve been using only 2.8.
The game is centered around an eccentric painter.
I’m using Unreal Engine. If you are new to 3D, I highly suggest you put some time into learning world creation and model importing into UE4. It’s free, it’s a fantastic game engine, and it provides really great feedback on your models and materials.
Workflow: Blender 2.8 -> Substance Painter -> Unreal Engine 4
Thanks for allowing me to share!