I’ve never really bothered that heavily into animation, not 3d atleast, so I finally decided to do something. I figured, I had to manage atleast the obligatory walk cycle, so I modeled the original Cuby and then modified him a bit to my own liking, here’s my result that I’m fairly pleased with for my first ever attempt with armatures
yeah, first 3d walk cycle anyways, when i was a kid i used to dabble in 2d flipbook animation, i have an old illustrator guide to 2d animation, it helped a lot, i know there’s still some tweeking to be done in fluidity of movement and sense of weight, but for an hour’s worth of work i don’t find it too horrible
my ultimate goal for atleast the next two months will be to put Cuby and what will be Meta-Cuby into a 3d fight a-la a mimick of the training fight between Morpheus and Neo from the Matrix…just for laughs
he does kind of clip the floor plane, at the point that i should have fixed it i was tired from not having slept for about 5 days straight and didn’t really care at the moment, lol, i took a 2 hour power nap and haven’t messed with him yet