Well, I finally worked up the courage to put a couple of WIPs up here, (now that the snake doesn’t look like a sock >:D). I’ll admit that I used some subsurf for the snake and I UV mapped the skin on, yes, the skin is blue on purpose. For the PLEW I didn’t use any image textures and made all my own in blender.
Tell me what you think and what needs improvement.
And the wire:
Then the PLEW gun from two different angles:
Also for the PLEW I was thinking about smoothing (not subsurfing) it, but a bunch of the normals are flipped, and since there are some intentional holes to the inside of the mesh recalculating them doesn't work. I was going to do it manually, but I forgot where to find the command to draw normals so I can easily see which ones are inside out, and I can't seem to find anywhere that tells how, so could someone tell me how to do that again? Thank you very much!