This is a guy I’ve been working on for awhile, off and on. It’s taking me so long since I’m trying to make a fully animatable char for a short avi.
Any criticism would be appreciated
This is a guy I’ve been working on for awhile, off and on. It’s taking me so long since I’m trying to make a fully animatable char for a short avi.
Any criticism would be appreciated
From the looks of it, I see that you are already animating him. Kudos for that!
Crits:
I’m really looking foward to an animation from you!
Here’s an Elf I’m working on too
You’re right about the spikes, I made this before 2.25, so I had subsurf turned off as it slowed my interaction with the model. I am SO happy that the new version allows for render only subserf allocation.
Might just be the perspective, but I haven’t yet mastered the control armature technique…just read a very helpfull tut that will let me move one hand and have the arm, battle hammer and the other hand/arm move accordingly (like the old ika’s)
The ears are a b!tch, I made them smaller in this model to emphasize the head…I don’t think it worked, not to mention the waist looks REALLY small from this POV.
I hate to abandon this project, I imagine I need to convert it to 2.25 (just d/l 2.25 a month ago) with proper control aramtures.
One point I’m having problems with is the cape…I’d like to incorperate a wave-like movement, with touches of randomness. So far I’m doing it manually with armatures, if anyone has a simpler way I’d love to hear it.
Thanks for your feedback Smoky Joe
Aside-my Bull Terrier’s name was Smokin’ Joe
He looks pretty g-narly. I think there is a cloth script you might want to look into about that cape. Would be in the top thread in python and plugins if there is.