First off, I didnt know where to put this topic… tutorial section is for made tutorials only, there’s a texturing & lighting section and a separate compositing & rendering, this is something in between with general discussion as well well… hopefully it’ll serve it’s purpose here
I’ve been using blender for quite a while now and thought that maybe i could write a tutorial and share a bit of experience with You. It would be my first tutorial as well so I’ll learn a lot making it, especially from your feedback.
But back to the topic. I’ve seen nearly none tutorials/guides about lighting in Blender (especially Blender Internal) so I’d like to give that one a go. And that’s where You come in. I’d like to know if the community wants or maybe even needs such a tutorial, because if there’s no demand there’s no point right ?
My rough idea is making 5 parts of the tutorial which i’ll release separately:
- Lighting in BI in general - light types, properties, AO, some composition nodes basics.
- Interior Lighting - WIP
- Exterior Lighting
- Studio Lighting
- Car Studio
For each of them I’d provide a simple scene (except the car studio, I’ll attach a proper car model) to start with so I dont have to talk about modelling.
TEASER: The 1st part would conclude with these 2 renders (day light and something ;] )
All of the tutorials will base on the current SVN due to lots of new features and changes in how lights behave. I’d sum up the differences between 2.45 and current SVN in the 1st part as well.
Ok so I need to know 3 things
- should i start writing
- which part would You like to get 2nd (1st will be the general part)
- which form do You prefer: HTML / PDF
thx for the feedback
PS. To moderators: Sorry for the requested topics in the tutorial section… i didnt get the idea at first glance