Hi, I’m pretty new to Blender and would appreciate your help with this. Not sure if I’ve put this in the right forum section.
I created a simple model, made a UV map, exported it and applied an image to that map. Then I loaded the map back in and it mapped to the model. All of this went ok but the colour of the image on my model is always more “grey” than the image I see in Photoshop.
Is this something to do with the material type? ambient lighting? How can I make the material look bright as it did in Photoshop?