my mesh is doing weird stuff when i try to deform it with the armature, like if i move the hand the entire arm moves with it and is all bendy and weird i don’t know what i did wrong… i am still fairly new to blender and i would appriciate some help very much!
Is there any way that you can give more information than that, or even upload a blend file? If not, then depending on the method you used, have you checked your weight painting, or that your vertex groups are assigned to the right bones? Or are all the vertices you want in the right envelope areas around the bones? There are many skinning tutorials on the internet - some on this site itself - and the Blender Wiki also gives a good explanation.http://wiki.blender.org/index.php/Doc:2.6/Manual/Rigging/Armatures/Bones
I hope that this can help a little, and good luck.