My mesh is stretched upon import, need help!

Not 100% sure this is the right sub forum but I tried to export my Nomad sculpt (iPad) into to Blender today and found it is being crumbled in object mode and stretched in sculpt mode, I can’t seem to fix it. Anyone know the issue here?

Here is how the original sculpt looks in nomad sculpt, no stretch, no crumbles, I’m devastated cause I put in hours of work to this sculpt and I am new to blender!

It looks different in object mode and sculpt mode? That’s weird, I have never seen something like that. What happens if you go in edit mode?

I would check the normals and reset them in edit mode if necessary. Example:

It seems the fix to the issue was to merge the layers in the software I originally sculpted my character in.

Thanks!