Hi, I’m new to 3D and decided to learn Blender. As every software for a beginner things tend to look difficult but blender seems to be flexible to finding many ways to do the same thing.
However I’ve been trying to create a NEW mesh cube in the current practice project but the cube doesn’t look right. It looks like as if its half has “Limit selection to visible” enabled while the other half isn’t.
Here are 2 cubes in user perspective, solid viewport shading edit mode, and limit selection to visible is enabled in the left cube.
If i use user ortho then cube looks right and if i create it in a new project then it looks right as well. But why does every cube I create in my current project look like that? Same problem if I create a new mesh cone and a new mesh monkey.
Maybe it’s a feature in blender I accidentally enabled?