I’m trying out the game engine seriously for the first time, trying to make a little runtime for an EFL class I’m teaching. The idea is to use it to work on one’s ability to understand and follow directions. Voice clips will play, using realistic language to tell you how to get to another place in the town. When you find that place, you get your next set of directions. More details may be added later, but for now that’s the gist of it.
But newbie problems abound:
The “city” will be placed on an island. I’ve got my navigation controls working and a temporary UV texture on the island, but I keep falling through the texture unexpectedly for some reason. I’d like to figure out why this is happening before I mess up a more complicated texture.
Also, I’m simulating gravity by putting a constant downward velocity on the actor. A canceling upward displacement is triggered by texture collision. Fine and dandy, but when I’m at rest, the picture jitters up and down slightly, because this method is making me bounce on the ground. I’m wondering if there’s a better way to do this, and if the way I’m doing it now might be related to the falling-through-the-ground problem too.
One more: When I do a runtime, a small building I’ve added loses its UV texture and appears white. I’ve reduced the image to 256 colors. I’ve made sure the size is a multiple of 64 pixels. I’ve cleaned out the packed images and repacked the corrected ones. Is there anything else I might be missing? I don’t know why the textures won’t show.
Any help is much appreciated.