I have an object in blender that refuses to recieve light.
The object was inported as a .OBJ file.
I have the object and a single spot light in the scene.
The light does strike the surface of the object. Plenty of intensity and distance.
The object does have a material. If I set the material to shadeless I do get the shadeless color.
The light and the object are in the same layer.
The object is just black?
I put the object in UV Face Select mode. I can see the mapping in the UV editor.
I tried assigning a map to the object, but that does not show up either.
The object does work/shade correctly if I turn on Ambient Occulsion. I am trying to cut down my render time so I don’t want to rely on AO.
I have put a simple cube in the scene as well and it recieves light and texture just fine.
What can I do to “repair” this mesh in my scene so it recieves light. Is there a flip normals somewhere (although AO does not seem to have a normals issue).