this is little something, visualization for my friends finals exhibition… it’s based on some drawings she did, and the idea is more complex I can tell here… my job was simply to produce some cube movements, and animations. they are not perfect, but did the job.
originally on dvd, played on big screen, but now available (for some time) streaming from this location: http://koti.welho.com/lfourast/
warning, it’s really just cubes, and the shape of the cubes, and paths of cubes.
Nice artistic animation, if, perhaps a bit too long IMO.
Then again, I left it playing as I went to grab a sandwich in the kitchen. When I came back, I witnessed my mother watching your animation as if she were glued to it. She hosts a radio show about new art and artist, etc., so that shows a little something about that anim.
That is too bad. Did you ask ?. I’ve been absent for a long time but I really thought that by then many people had deciphered my tutorials (this one is just a part of a serie) to answer the question
Anyway, there’s a lot of confusion in that matter : I’ll attempt another manner of reasoning.
Next time use http://membres.lycos.fr/bobois/Tuts/Courbes/ZeTool/zetool.html
which at least will let you see the problems at modeling time. Never cross the local zaxis so the normals (the little bars in 3D curves, shown as colored squares in the Zetool) won’t suddenly overturn to keep pointing ‘up’ (the algorithm is such that the colored faces in the zetool must face the direction of the zaxis).
Use many curves if you must and jump from one to the other.
I have a feeling that with the new system of constraints there will come more interesting workarounds. We’ll see…