My particle sim wont bake or cache

Hi Blender Horde,

I´m working with a tutorial on particle simulation. Apparently it caches the sim, since the red line is visible. Playback still sits at 5-6 frames on a Ryzen 1700x w rtx2700.

And it does not get better, if I bake the sim with “bake all dynamics”
Chaching/baking is also used for better viewport performance, right?
In Houdini, I´ll have to run the whole process once and then its cached to Ram and will play back in realtime.

This must be possible in Blender too, right?

Here´s the blend:

Let me know what I´m doing wrong here, please :slight_smile: