Hi Blender Horde,
I´m working with a tutorial on particle simulation. Apparently it caches the sim, since the red line is visible. Playback still sits at 5-6 frames on a Ryzen 1700x w rtx2700.
And it does not get better, if I bake the sim with “bake all dynamics”
Chaching/baking is also used for better viewport performance, right?
In Houdini, I´ll have to run the whole process once and then its cached to Ram and will play back in realtime.
This must be possible in Blender too, right?
Here´s the blend: https://we.tl/t-4NnAmbuaaC
Let me know what I´m doing wrong here, please