Just a little practice experiment using blender and krita. Modeled and rendered in blender, textured in Krita using camera mapping.
I love how you can combine the power of 3d, and the artistic freedom of 2d painting. This allows you to achieve a beautiful painterly style, while retaining the ability to animate or use the model in a game engine. I hope to use this technique on lots of future projects, especially game assets.
I didn’t finish the other side, but I plan to do so soon.
I don’t think it turned out as good as the cube, but the point is to develop a reusable workflow for these kinds of projects. Let me know what you think!
This is very interesting. Would love to see some tutorial about whole process. How you prepare models and paint them in Krita. It could be interesting for lot of people if you do it