Here Is My Formula 1 Model for this year modeling is 99% done Texturing is about 60 to 70% done and Lighting is done.
Please give me some feedback

Here Is My Formula 1 Model for this year modeling is 99% done Texturing is about 60 to 70% done and Lighting is done.
Please give me some feedback

looking good. the scene looks a little washed out, maybe turn the enrgy of a couple lamps down a hair.
great work!
good job, nice modeling
Logik_Guy ![]()
The model is looking great! The lighting needs a lot of work. Take a look at @ndy’s F1 WIP thread to see a really nice lighting set up.
BgDM
I have turned down the lighting a hair, and i Changed the Camera angle so you could see more of the detail. Tell me what you think

You need shadows! As I said previously, take a look at @ndy’s thread for help with the lighting.
Model still looks good.
BgDM
ditch the rest area dude - at first sight it looks like you are dragging a gigantic lead parachute… speed that puppy up!
Thanks for the input i am tring to work on the shadows and lighting.
that says test area my pilot is testing the engines of racer.
If i could get so more input of the texturing it could be helpful
thanks
here is an update. Still No Shadows Still Tring To find Something i Like.

getting better at each update!
A suggestion: Find a texture for the road!!! the “noise” texture is not very good…
The difficulty is that the road texture is more ‘attractive’ (and by that, I do not mean good looking) to the eye than your F1 is and ends up being a horrible distraction. Either make a texture for the road that has a very low contrast or turn the contrast way down on the road (ie: make it all more towards grey than white).
Also, it looks like you’ve got the NOR button the wrong way on your road. The further away road seems bumpier than the closer up section.
-Iain
Smoke! It needs smoke! 
There is also (still) a lack of defining shadows. The entire scene will benefit with good lighting.
Great work!
Here Is Another Update I did this Update About 20 Mins Ago. I did it Before The last Two Comments Where Posted. well here it is.

If some One would give me some Tips on how go get better Defining Shadows That would Be a Big Help.
lbzd210
Opps That was not the Right URL Sorry here it is

ok some suggestion:
Put some orange/yellow light behing the car to simulate the “energy” coming out the reactor.
Try to make the fire more birght (put the add slider to the max…well I assume you are using a halo material…)
still need a better road texture 
As Requested i have put Smoke, Made The Fire Brighter, Added Lighting To Make It Look Like My Reactor Are Giving Off Energy, Still looking for another Road Texture. So Just Bear With Me on That. I Still Dont Think I have Good Detail Shadows But it is a Work In Progress So Here Is The Update for My Racer…

So Enjoy And Tell Me What You Think!!!
ok…better now.
Some tips:
Try using mblur buttun in the display menu. set a valu of…uhmm let say 1.0
I think it will give your smoke a btter look 
For the shadow: How many light in your scene (except the fire light)?
I assume you just have 1…
Ok do this: Duplicate your spotlamp. Go in the lamp setting, click on only shadow. After, move the “clip start” slider up. Chek in your 3d view until the “start” of the line go near the car. After that chek at the bottom of the lamp menu. Click on “2560” then put the Samples valu to 16 put the soft to something higher…like 10…and reduce the bias a bit. I think that lower the bias is…darker the shadow will be…but I’m not sure…hope it help you. 
can’t imagine I’m helping a compititor…lol
Thanx X-Warrior I Am Glad That some one is willing to help a compititor. i will try that. and get a new image up as soon as possible, but if i keep this up i am going to kill my Video Card. My computer has crashed twice and blender has crash so many time i can even count it any more…
thanx
hehe no prob man…well at least don’t beat me
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