My character’s armature is working fine at the beginning, but after I start to pose it using Pose Mode, the axes seem to be “thrown off” somehow.
More specifically, once I’ve rotated the waist along multiple axes (slightly tilted to the left along the Y axis, twisted towards the right along the Z axis, and bent forward along the X axis), the hand, now in a different position because of the repositioning of the overall upper portion of the character, seems to be following the “world axis” when I click on a bone in pose mode and click R for rotate, followed by the key corresponding to whichever axis I’m trying to rotate on, instead of rotating on its “individual axis.” This causes weird distortion when rotating, and prevents me from rotating the way that I’d like to.
Hopefully I’ve explained that clearly enough. I’ll answer any questions if further explanation is needed in order to get the answer. It’s tricky, but I imagine it’s a common problem that is resolved regularly, since I can’t find any way around it.
Thank you to anyone who can help.