something happened along the way in this project because it was not like this at first.
Problem 1
I used procedural texturing with a medium sized image which i repeated along y axis
I desaturated the same image and used it for nor mapping. but as you can see at a certain point the sidwalks start a wicked stretching thing that I can’t seem to fix.
when i move my camera further down the road the stretching moves with it. any help would be appreciated i’m sure its not a huge problem
my second problem comes in a similiar fashion where the walls become stretched and have color strewn throughout them at about the same point everything starts to stretch. the walls are textured in the same way as the sidewalks
the odd thing about all of it is that the road is done in the exact same way but I don’t see any problems there.
i’m almost sure its a camera problem or a setting thing because the sidewalks and the road are not stretched the entire length. I duplicated them and matched them up to make texturing easier.
It looks to me like something related to mipmapping, though I haven’t seen this kind of effect before. It may also be related to using the image in the Nor channel. Try using the Material without the Nor and see if it affects the problem, and also try turning mipmapping off in the Texture specs to see what effect that has. These kinds of steps can help isolate the problem.
If it’s feasible you might also post a .blend that shows the problems so others can dissect your Material and Scene setup to see where the probs may be.
well I’ve pretty much fixed the problem by playing with the nor while the mip map was off. I’m not new to blender by any means but I tend to shy away from pressing buttons that are on by default haha i’m more of a modeler and have only begun to play with getting good textures using images.