Um, I have pretty complex scene, or at least I think so, 'cause Cycles GPU give up rendering it after building BVH. These is what it says in the render port: Men “2045.38M Peak 2045.38M”
It can be rendered in CPU, but you know… another couple of days render time :spin::spin::spin::spin::spin:
I’ve read that you can split up a scene using seperate layers and so render it out, but my scene only contains one character model so that won’t work here.
I also tried packing my textures with no luck.
Is there anything I can do to render this out with my GPU?