This is my first tutorial, so please bear with me.
Since blender has no cloth simulator per se, I’ve been experimenting with other methods of cloth animation. While messing with armatures, I got an idea. Human clothing is cylindrical most of the time, so I constructed an armature following that. Automatic IK solving works for most of the armature, and unparenting certain bones gives you even more freedom with it.
I’m not very good at explaining these things, so I’ll just post various angles, and the blend files. I hope this method can be useful to other Blenderers! I developed this less than an hour ago, and I will update this thread if I discover anything else.