I am using the “Textured” method of display in the Top 3D view, I have assigned the image to my material, what am I missing?
Thanks guys,
JDL
I am using the “Textured” method of display in the Top 3D view, I have assigned the image to my material, what am I missing?
Thanks guys,
JDL
If you press “n” while your cursor is in the 3D view, you’ll get a new window on the right side with an entire array of options. A little ways down the list there’s a setting labeled “Display”. Expand it and change the Shading value from “Multitextured” to “GLSL”. That’s always worked for me.
Another issue could be the type of lamps you’re using. I know from my own experience Area lamps (and maybe sun lamps) don’t work with the GLSL rendering, so I always throw a Spot lamp in there to light my scene in the 3D viewport - don’t forget to disable it in the render though!
YES!!!
You were right about both things blndr08
Thank you so much!
JDL