My texture doesn't show in the 3d view, why?

http://a5zi3w.bay.livefilestore.com/y1pX9MuEXpIeXkj-vLLuHGwSvd8u1DaJkueLS4JV6aYLt1lA8Voz9VDTRxYsCem07en6kgqc5gvq7P3OzkR_SvUGrvV-LKV_sMW/texturenoshow.png?psid=1

I am using the “Textured” method of display in the Top 3D view, I have assigned the image to my material, what am I missing?

Thanks guys,

JDL

If you press “n” while your cursor is in the 3D view, you’ll get a new window on the right side with an entire array of options. A little ways down the list there’s a setting labeled “Display”. Expand it and change the Shading value from “Multitextured” to “GLSL”. That’s always worked for me.

Another issue could be the type of lamps you’re using. I know from my own experience Area lamps (and maybe sun lamps) don’t work with the GLSL rendering, so I always throw a Spot lamp in there to light my scene in the 3D viewport - don’t forget to disable it in the render though!

YES!!!
You were right about both things blndr08 :slight_smile:

Thank you so much!

JDL