hello so i made my model and i bake it as texture and made it in one model since i make it for a game and i only have one material budt as you see i get the white stripes where it should be brown
Why are you baking it if its a flat colour?
im making it for a game and i can only have one texture
Hi Philiplikaer, did have a solution for this issue? I am experiencing the same problem with my baked texture
When UV mapping, set a margin:
Those white lines occur because Blender adaptively downscale and blur the textures based on viewing angle and camera distance so when the UV border is right on the line on the texture you will get blending between the texture and the background. increasing the margin by a couple of pixels when baking should solve this.