My textures show up in GLSL mode but not textured shaded mode.

My textures show up in GLSL mode but not textured face shaded mode. It seems backwards… All my objects look purple and white when I set the game shader to textured face mode. I’m trying to make my game run on lower end video cards.

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Hello
there’s no “automatic” way!
You must remove “complex” Materials/Textures and add basic ones ( just to control the shining, for ex.), and reload the image again in the UV Editor!
Bye

I though a texture > material > object connection was basic… i have no other connections anywhere… even when i try to create a new material, and new texture, it tends not to appear. hmmmm

Well, as I’ve said before, you must “reload” your images!
If your GLSL mapping is basic ( no normal maps or others), just select the desired object, Enter edit mode, select all faces ( or the needed) and in the UV Editor use the double arrow button to browse for the desired image!
It should work, I hope!
Bye