My textures show up in GLSL mode but not textured face shaded mode. It seems backwards… All my objects look purple and white when I set the game shader to textured face mode. I’m trying to make my game run on lower end video cards.
there’s no “automatic” way!
You must remove “complex” Materials/Textures and add basic ones ( just to control the shining, for ex.), and reload the image again in the UV Editor!
I though a texture > material > object connection was basic… i have no other connections anywhere… even when i try to create a new material, and new texture, it tends not to appear. hmmmm
Well, as I’ve said before, you must “reload” your images!
If your GLSL mapping is basic ( no normal maps or others), just select the desired object, Enter edit mode, select all faces ( or the needed) and in the UV Editor use the double arrow button to browse for the desired image!
It should work, I hope!