Before I go on this will be a long post
This is based on the last part of the current version of the currently 33 page paper on projects I would like to do with a team for college.
Chapter IX part 2
Video gaming research and brain beaming
Here is the last part of my paper. Video game research.
Ever since Spacewar and pong came out video games have developed rapidly, for example, soon after color came into play, then around 1990, games like Wolfenstein and Doom came out in 3D and changed gaming forever, games rapidly evolved, new shader and graphic techniques piled up at very rapid paces, and today, near photorealistic games on the next gen hardware and the computers with the latest graphic cards.
But that’s all on the screen, what about being in the game, this made possible by putting on head helmets, virtual reality. As of now virtual reality is getting more and more sophisticated, but they haven’t gotten to the what would be the holy grail of virtual gaming.
Let’s think about this for a second, raise your hand if you think the Holodeck is the answer. Holodecks are considered to be the ultimate gaming environment. They allow you to walk, run, crawl, jump and go for miles without hitting anything. But there are drawbacks, first there’s tons of energy needed to produce it, second, they need a whole room, and third the prospect is just daunting.
Enter brain beaming.
This idea patented by SONY (AIBO and QRIO) involved beaming sensory information using ultrasound directly into the brain, in other words wiring information and jacking directly into the brain. Add that to brainwave powered aspects in the game and you have an experience you won’t forget. This is what’s so cool about it.
GAME: Field of flowers
Okay, so let’s say you got a game about a field of flowers, you put it on and you turn it on, make sure you sit down because your movement muscles will be disabled so you don’t act it out. The game beams field of flowers to the sight region and you see a field of flowers filling your vision.
The game beams charming aroma to the smell region and you smell the flowers. You touch the flowers.
The game beams feeling soft to the touch region and you get a feeling of softness.
The game also beams charming sounds to your hearing region and you hear gentle sounds of birds and butterflies. You try to move, and you move naturally for the game may tell the brain to let you move even though your real world muscles are in place.
You turn into a hummingbird and fly around the flowers, all you have to do to fly is think flight like you think to move to move.
Finally you use brainwaves to bring up a menu and you press quit and instantly you’re back.
Luckily one expert I heard speak in words on the net actually said it’s technologically sound. Meaning it is possible. If we know enough about the brain to make Mindball (google Mindball if you don’t know it) then surely such an experience would be possible.
Also,a little thing I might add, there could be a great probability that the brain itself once jacked into could be used as the computer’s CPU and of course the GPU or graphics processing unit. Because the brain is quite far more powerful then even the most powerful supercomputers today, photorealistic graphics will become a reality. What may not happen though is that robots force everyone to live in a virtual world while they use you as power like in the Matrix movies even though the Matrix itself would be possible.
This project will be with a team separate from the Robotic projects. Here’s the targets
I - a shooting game where you hear, feel, see, smell, and taste your environment.
II - a handling of the gun that’s just like real life
III - creature orbs that transform you into another creature.
IV – multi-player, being able to play cooperatively or competitively
V – External video screens that shows people watching the game what the players are doing
VI – Realistic graphics using newer shader technology if provided
It’s certain brain beaming will forever revolutionize the way games are played, so researching this would be important, how awesome would it be if I (or Wichita) was part of that revolution.
Now you’re saying, brain beaming is nice and all but what can it be used for and can it be used besides for games let’s find out.
I – Games
II – Arcades
III – Virtual thrill rides or theme parks, or virtual 3D movies without actually building a theater connecting the helmets so you watch with others.
IV – Medical simulation
V – Military training and flight simulation
VI – Architectual walkthroughs
VII – Career training and driving school
VIII – Virtual museum
IX – A sample of what the world of tomorrow might look like
X – A virtual snack simulation without the calories
XI – Virtual Bible or history walkthrough.
XII – Fear simulation for phobia treatment
XIII – Educational programs, feel the bad side effects of drugs for health class or simply use it for reasons you can’t do in school like go under the sea or on Mars or experience life as some animals that you’re studying about.
And a lot more, so there’s tons of uses and many possible benefits from this technology.
A final note, what the consol will look like, some people may think people are going to need brain implants to use this but since other applications like Mindball simply uses electrodes attached to the head without implants this would be one way to use it. Basically the main control would be a head helmet beaming information to the necessary areas to the brain. It would probably have a futuristic look but be lightweight and have electrodes and/or ultrasound pulsing devices close in on the head all around. Since we wouldn’t want our subjects falling over when they’re in the virtual world we could provide a special chair which the helmet is attached to and player 1’s chair would have the control box underneath or the control box would be wireless. It could be possible to like what I said before to have the control box send information directly into the brain for crunching and interpreting information allowing it to act as if your brain is also the computer. A different version of this could also be applied later to regular computers to allow for such things as photorealistic gaming using the old keyboard or real time image rendering. Other chairs for other players can be provided for up to 4 players per consol unless connected to the internet where players from around the world can mingle in a single environment.