My Tiefling came to life

Hi all, this is my first try into making a game-ready character. I model some items in blender and made the final renders there too. I made the sculpt in zbrush and I textured it in substance painter. The final model is 100k tris
Better quality in here
https://www.artstation.com/artwork/eaeByZ

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The anatomical face features feels a bit off. Mostly because the chin is protuding. Here is a suggestion for the shading,

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thanks for the reply and the suggestions! I was going for more darker renders :slight_smile: It looks more “natural” in your edit though

I used a deep fake generator for the edit. I think the dark lines under the eyes and around the mouth should look a bit more natural. I did another edit on previous post with the liquify tool on his jaw.

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