What do you think?! Took a while to render I must say, every light is an area light! Crits are welcome. This picture was only made to improve my texturing skills, on the screwdriver that is. The rest is just reference, as reflections gets more obvious.
btw, how do you move ex. 300 verts to a certain x/y/z position while their other cordinates remain the same? Is there an easy way? I miss that.
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I changed the topic, feel free to move this topic to WIP. Iāll probably add a new scene, more tools and stuff here.
I like the second one better and the texturing looks pretty good on the screw drivers. Your question Im alittle confused are you trying to get all 300 verts in the same position.
LA10, I mean for example only X values would get the same value, itās called align to a certain axis⦠but I could live without it! The scene was not very good I think, there are too many lights there - I learned much today! Maybe I post one more on this some day hereā¦
Thanks for comments!
orion119net
Yes, I guessed someone would mention the plasty look of the metal! I must explain what I mean I think. Letās say we have vertices in various random positions - many vertices. All of them should get to x axis at -1, scaling them wount align them - Gkey Xkey wount align them eighter. You must click each vertex and fill in their X value to -1 in the Nkey parameter box. If you click many, you get the median point, and not the individual vertices!
DRF
I meant only moving them yes. Gkey and the x/y/z key moves them as they are along an axis, but parts of the vertices should gradually stop as they hit x at -1.
Donāt mean to be rude, but PLEASE at least put on some light procedural textures to make everything look dirtier, and more detailed.
Your first work?
If you donāt want to follow my advice, thatās perfectly fine- Iām probably worse than you.
I will! And itās not my first work, but Iām pretty new to Blender. I just found it and think that this community is just great! I agree totally, I should dirty this up. Looks too sterile⦠not to mention the environment. The previous looks better that way, this looks very bad detailed! %|
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I forgot to say I donāt know much about texturing at all, you wount see that from my part for a while!
Next tool I made, think itās called torqs in english!
Procedural textures are great! Never used them in blender, just found them. But Iām familiar to them from the good/bad old raytracing days!
C&C please!
Sorry about this crit man, but i like the stlye of the screw drivers but the green thing theyre in just doesent really apeal to me. But Good modling job on the screw drivers! 8)