Ive been out of blender sooooo long. I havent had a single good idea for months. Until now, i suddenly got the urge to build THIS!
The Shenk Building!
Id really like to build a few more and do a really good street scene, but my aging PC can barely handle this 1 building with my gemoetrical bricks, i dont know how i could build more and do a street.
S68
(S68)
May 14, 2003, 4:39am
2
Cool
Blender, sadly, is not optimized for architectural design… YOu have to model all details, and then… poly count is hight
Stefano
arnaud0
(arnaud0)
May 14, 2003, 7:08am
3
Enos:
I like it very much: I find it to be a good balance between style and realism.
Arnaud
bob_dog
(bob_dog)
May 14, 2003, 7:52am
4
Nice building, but geometrical bricks? How about some bump mapping and saving yourself a hell of a lot of work (and processor time).
Goofster
(Goofster)
May 14, 2003, 8:48am
5
yay! another geometric brick lover!
hmm, despite of this being in the Finished Projects forum, I’d suggest you remodel the roof and bevel…bevel…bevel…bevel…bevel…
Roel
traitor
(traitor)
May 14, 2003, 4:11pm
6
looks pretty well bevel’d to me
sonix
(sonix)
May 14, 2003, 5:44pm
7
Welcome back Enos. Wow superb work.
I’m all for the geometric bricks, it’s a shame Blender can’t be tweaked to take less cpu power for the more verts and polys you have. I have a similar problem with a scene which incorporates nearly 100 chairs with people sat on them, each modeled no texture tricks.
Heh, just spotted the poster on the wall, nice touch.
Sonix.
I added some stuff, and rendered a couple more shots. Im done, if i add any more itll just be cluttered.
Trees and stuff from L-System script
sonix
(sonix)
May 14, 2003, 6:34pm
9
Enos, the garden is excellent. But hasn’t your poly count now gone through the roof?
I found the tree script to be a little poly and vert heavy when I used it.
Sonix.
Haha yes, its around 400k for that shot now.
Thats why i cant make more buildings to do a nice street scene
amazing! it’s like a real building, keep up the good work
can u do a more modern version of this buildin? i suggest u touch the windows a bit
basse
(basse)
May 15, 2003, 3:03am
13
Haha yes, its around 400k for that shot now.
Thats why i cant make more buildings to do a nice street scene
if you are making still image, remove all the stuff that is not going to be visible (other side of the building etc)
nice model btw!
.b
S68
(S68)
May 15, 2003, 4:23am
14
Enos,
with the bushes is VEEERY cool
Tip for rendering a city (might work)…
You make a .blend with the city with very crude low-poly buildings.
You save this
You open this, make only one of those buildings very detailed, you save.
You make all crude building a shadeless material say pure blue, same for sky, you render.
You got the detailed building rendering with shadows from other building, surrounded by a flat blue scenary (put word settings to same blue)
You repeat for alla other buildings.
You compose in GIMP or whatever the complete scene by making blue transparent with an alpha mask.
Stefano
bmax
(bmax)
May 16, 2003, 2:28am
15
basse:
[quote=Enos Shenk]Haha yes, its around 400k for that shot now.
Thats why i cant make more buildings to do a nice street scene
if you are making still image, remove all the stuff that is not going to be visible (other side of the building etc)
nice model btw!
.b[/quote]
or you could put them in different layers, and when you want to render, turn on boundbox viewmode, turn on all the layers you want, and render…
Caleb72
(Caleb72)
May 16, 2003, 6:19am
16
That’s fantastic. I kept trying to model a building but unfortunately I’m a total fuckwit.
Oh well - at least I can whistle.
arnaud0
(arnaud0)
May 16, 2003, 7:46am
17
IMHO I would modify two details:
(1) decrease the specularity of the pots to remove the slight shininess (because I assume it’s a stony / concrete material).
(2) give a different material to the steps (e.g. stucci with fine grain) or a true stone.
Other than that, I love it even more with the garden. That’s really a cool shot.