Thanks for the tips guys. Yes I am following the Joan D’Arc tutorial at 3dtotal.com. Let me explain a little how I did some of this. First, the basic form matches the references from front and side view. Also, I am only using the blender basic materials library. And the gloves and skirt have no material at all on them yet. Believe it or not, the hair is a single mesh extruded from a plain with the default material set to shadeless. the face textures are “fake”, meaning I don’t know how to do uv mappingor any of that stuff so I drew the eyebrows in Photoshop. Also, the picture done withthe makehuman script uses a much better hair technique and once again the face details were simply drawn by hand. When I get the time I plan to rig this model to allow for more lifelike poses instead of standing there like a statue, but I 've got a lot to learn first.