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That’s a nice render!
Welcome to the blender community
I have a feeling you don’t have an HDRI Map in there? Maybe that’s the stylized look your going for, but in general glass (and anything reflective) looks a lot better when there is something to reflect. Enter HDRI Maps.
Anyway, HDRI’s is just one facet of making glass more realistic. There’s a lot that can be done.
Not sure if you want to dive this deep too early, but it might be an interesting watch with a bunch of good info that can spark some creative juices:
Thanks for the feedback. I’ll definitely look into that for my next render.
This was the third render I’ve ever done.
Thanks for the warm welcome!