hello,
i have a model thats in about 20 parts, each has teh same nice noded base material, an on top i added detailed uv mapps
heres the problem, i can no longer easily change the materials properties because of the uv maps
i was wondering if anyone knew of a way to add the uv map to the base material using nodes perhaps?
so that per part, the only thing that is different is the uv map and the base materials i want all to be linked
i was playing around, but it completly changed the base material, i tired to make a material with my texture map and everything else transparent, and overlay it to the base materail via nodes, but that didnt look good at all,
does anyone have any ideas?