EDIT: Sunday August 13, 2017
more inventory work and code clean up(refinement…and some complete overhauls)
EDIT: Sunday, July 23, 2017
you can get the full information on my most recent post, or on youtube.
EDIT: Tuesday, July 11th, 2017
testing the animation re-targeting for enemies, workflow proofing
EDIT Sunday July 9th, 2017:
here is a short video of the current state of Valiant, some things were removed(from the level but exist in code)like the questing. Still very far from complete, but here is a video.
Well I thought I might finally show at the minimum a screen shot of my project…it is far from complete…matter of fact I just finished implementing the enemy and NPC dynamic pathfinding…there are no animations and only a few sounds…just because when I get stuck I need a ‘win’ so I add something simple to keep me motivated anyway…
The player can defeat enemies, and I am currently working on the player damage system(player taking damage)…so this morning I implemented his HUD, I wanted a visual display to see if it works anyway… and was wondering what people think of it…I am worried it is a bit large…I want to show hp, mp, stam and xp(old school ;))…so any suggestions are welcome…or any designs someone would want to share would also be fine…I’m more interested in functionality, but it should have some character as well.
I am also not too happy with a few assets I’ve created like the bushes…but most assets are still just placeholder so…no worries.
This is Fergus, I wanted to go with an ugly name so that he has to have a lot of character…excpect some humor.
from left to right :Cloth>Leather>Plate base armors.
I still have not completed all the skinning(as in texture painting) of the base mesh because the UVs are not finalized yet and I want to be able to swap out the textures based on the armor.
Today I have been working on re-rigging Fergus and texturing the plate armor…as many know it is better to just rig once and attach weapons and armor to the one rig…this way they all stay neatly in place and there is no complex vectors and trig to attach weapons and armor…simply attach them to your player. Here is a current shot of Fergus…armor looks very flat still and needs some love.