Myst-esque type worlds

I would really like to create some worlds, not necessarily interactive at first, that resemble those from the Myst series. My modelling side of things are ok, but i have limited experience of the game engine. I’ve got an idea of how to do the total panoramic projection, but how would i go about setting up the engine to jump from node to node?

Any help greatly appreciated
Thanks

I always do it! :-?
Post first then check the boards.
Must remember to do the opposite…

:o Hmm, so does that mean you figured out your own question?

First off, what do you mean by jump from Node to Node. Hehe, sorry if it’s something you can do in Myst, I’ve never played it before.

%| Something that may interest you if you did a search.

First post ever on that topic
https://blenderartists.org/forum/viewtopic.php?t=16501&highlight=myst

Second post on topic with a video
https://blenderartists.org/forum/viewtopic.php?t=18461&highlight=myst

His site
http://myst.chucker.rasdi.net/board/index.php?act=ST&f=15&t=9312&s=62cbe7ac73161f16d0a1af3a51d208b4

Oh yeah, this should interest you because it’s a mystmod project by bjclark. Yes, it’s being made in Blender.

Jason Lin

within myst, it is 3d world rendered at nodes around the map. Full panoramic rendering is done at that point and then mapped to the inside of a cube, cylinder etc. What i wondered was if at the click of th mouse you can get the game engine to jump to these nodes, giving the apearance of moving around the world in increments.

Well, I’m a complete newbie, but I noticed there’s this scene thing in Blender so I bet you could use that somehow. Map cubes and then jump between them with that. If your new, I don’t know. But there’s this tutorial on making a simple maze game:

http://www.users.bigpond.net.au/blendage/pages/tutorials/tut6/maze.html

At the end he talks about making a portal to another scene. Of course, for a myst style game you would probably use a camera actor and I don’t know how you would do the switch, but it’s a good start anyway. Doesn’t take long to go through.

Yep, fireside is right. The best way would be to use scenes and switch between them using the scene actuator. For example: You click on a certain area in your scene and then you would switch to the next scene (node), etc.

yes but the hard part is keeping those properties as health, money and so on. This can be done by writing a python script that saves those property values to a simple txt file. Afther going into another scene, the python script loads the properties from the txt and then you still have the same health and so on. :stuck_out_tongue:

Fireside I have always liked that tutorial. I just wish you could format it so it is printable. The few time I tried to print it the menu on the left pushes the text on the right off the right edge. Making the whole thing just about unreadable.

Fireside I have always liked that tutorial. I just wish you could format it so it is printable. The few time I tried to print it the menu on the left pushes the text on the right off the right edge. Making the whole thing just about unreadable.

My printer ink dried up which solved those kind of problems. Great tutorial, though. I think there were just a few minor things that were outdated, like everything has to be textured now, I guess. Maybe I’m wrong about that. I textured mine anyway because I have a crude understanding of it.