Worth a look: http://n-e-r-v-o-u-s.com/play_and_learn.php

I would like to be able to do something like the distorted hex mesh in blender to generate textures for lizard skin etc. Scripts guys - any ideas?

that’s pretty neat looking
you might want to check this out



Thanks drobbins - that tut is quite helpful but real real snake skin is much more regular see for example

Anyway the real point of the post was the nervous site as a whole and the interesting way that they are using 3d modelling to make real world objects (and perhaps that the blender community could make use of some of the ideas - particularly the “organic” algorithms).