After applying subsurf to my model it creates small N-gons in several spots causing “pinching” as seen below in the image. How can I avoid this? As the area shown is made up of quads, so I should be fine right? Not sure how to fix this one
I did find that the loop going across to the left of the highlighted (orange) loop came to a dead end which I fixed, but it made no effect. Perhaps I don’t completely understand you as the creased edge (pink) goes from front to back, and the highlighted loop goes all the way across. You can make out the N-gon just below where the pink and orange loops meet below:
So I deleted a few edges and re-arranged the polies, its not all quads anymore but the edge loop now goes all the way back and the pinch is gone. Is this one of those cases where you need something other than a quad?