What is the Math model behind Blender ?
The Transform panel shows the dimensions and angles of the object in object mode and if you scale or change dimensions in object mode it will be shown in the Transform panel.
But i you go into edit mode and you scale or change dimensions this won’t be shown into the Transform panel ?
Why is it so ?
where can you see the dimensions for the edit mode
after scaling or re-dimensiioning the object ?
This is like screwing up eveybody
you have to be able to see the real dimensions of object after a transformation in object or edit mode ?
I know that Blender is not a CAD but it has to obey some mathematical model because it is a program after all and it sould show the real values of lenght and angles !
Why this difference can someone explain ?
Tanks & Salutations